Bamboo Sword Deck Breakdown

Cards Usage Statistic

Main Deck

SR Rarity
Exodia the Forbidden One
SR Rarity
Exodia the Forbidden One
SR Rarity
Exodia the Forbidden One
DARK 3
Exodia the Forbidden One
  • ATK:

  • 1000

  • DEF:

  • 1000


If you have "Right Leg of the Forbidden One", "Left Leg of the Forbidden One", "Right Arm of the Forbidden One" and "Left Arm of the Forbidden One" in addition to this card in your hand, you win the Duel.

N Rarity
Royal Magical Library
N Rarity
Royal Magical Library
N Rarity
Royal Magical Library
LIGHT 4
Royal Magical Library
  • ATK:

  • 0

  • DEF:

  • 2000


Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves (max. 3). You can remove 3 Spell Counters from this card; draw 1 card.

SR Rarity
Summoner Monk
SR Rarity
Summoner Monk
SR Rarity
Summoner Monk
DARK 4
Summoner Monk
  • ATK:

  • 800

  • DEF:

  • 1600


While this card is face-up on the field, it cannot be Tributed. If this card is Normal or Flip Summoned: Change this card to Defense Position. Once per turn: You can discard 1 Spell; Special Summon 1 Level 4 monster from your Deck, but that monster cannot attack this turn.

N Rarity
Left Arm of the Forbidden One
N Rarity
Left Arm of the Forbidden One
N Rarity
Left Arm of the Forbidden One
DARK 1
Left Arm of the Forbidden One
  • ATK:

  • 200

  • DEF:

  • 300


A forbidden left arm sealed by magic. Whosoever breaks this seal will know infinite power.

N Rarity
Left Leg of the Forbidden One
N Rarity
Left Leg of the Forbidden One
N Rarity
Left Leg of the Forbidden One
DARK 1
Left Leg of the Forbidden One
  • ATK:

  • 200

  • DEF:

  • 300


A forbidden left leg sealed by magic. Whosoever breaks this seal will know infinite power.

N Rarity
Right Arm of the Forbidden One
N Rarity
Right Arm of the Forbidden One
N Rarity
Right Arm of the Forbidden One
DARK 1
Right Arm of the Forbidden One
  • ATK:

  • 200

  • DEF:

  • 300


A forbidden right arm sealed by magic. Whosoever breaks this seal will know infinite power.

N Rarity
Right Leg of the Forbidden One
N Rarity
Right Leg of the Forbidden One
N Rarity
Right Leg of the Forbidden One
DARK 1
Right Leg of the Forbidden One
  • ATK:

  • 200

  • DEF:

  • 300


A forbidden right leg sealed by magic. Whosoever breaks this seal will know infinite power.

R Rarity
Broken Bamboo Sword
R Rarity
Broken Bamboo Sword
R Rarity
Broken Bamboo Sword
Spell Equip
Broken Bamboo Sword

    The equipped monster gains 0 ATK.

    UR Rarity
    Card of Fate
    UR Rarity
    Card of Fate
    UR Rarity
    Card of Fate
    Spell Normal
    Card of Fate

      Each player chooses 1 card from their Deck, then each player combines it with 4 additional random cards chosen from their Deck by their opponent, then randomly selects 1 of those 5 cards to reveal and add to their hand. Shuffle the rest back into the Decks. You can only activate 1 "Card of Fate" per turn.

      UR Rarity
      Chicken Game
      UR Rarity
      Chicken Game
      UR Rarity
      Chicken Game
      Spell Field
      Chicken Game

        The player with the lowest LP takes no damage. Once per turn, during the Main Phase: The turn player can pay 1000 LP, then activate 1 of these effects; ● Draw 1 card. ● Destroy this card. ● Your opponent gains 1000 LP. Neither player can activate cards or effects in response to this effect's activation.

        SR Rarity
        Cursed Bamboo Sword
        SR Rarity
        Cursed Bamboo Sword
        SR Rarity
        Cursed Bamboo Sword
        Spell Equip
        Cursed Bamboo Sword

          The equipped monster gains 0 ATK. You can target 1 other "Bamboo Sword" card you control; return it to the hand, and if you do, the equipped monster can attack your opponent directly this turn. You can only use this effect of "Cursed Bamboo Sword" once per turn. If this card is sent to the Graveyard: You can add 1 "Bamboo Sword" card from your Deck to your hand, except "Cursed Bamboo Sword".

          N Rarity
          Double Summon
          N Rarity
          Double Summon
          N Rarity
          Double Summon
          Spell Normal
          Double Summon

            You can conduct 2 Normal Summons/Sets this turn, not just 1.

            SR Rarity
            Golden Bamboo Sword
            SR Rarity
            Golden Bamboo Sword
            SR Rarity
            Golden Bamboo Sword
            Spell Normal
            Golden Bamboo Sword

              If you control a "Bamboo Sword" Equip Spell: Draw 2 cards.

              SR Rarity
              Into the Void
              SR Rarity
              Into the Void
              SR Rarity
              Into the Void
              Spell Normal
              Into the Void

                If you have 3 or more cards in your hand: Draw 1 card, and if you do, during the End Phase of this turn, discard your entire hand.

                R Rarity
                Magical Mallet
                R Rarity
                Magical Mallet
                R Rarity
                Magical Mallet
                Spell Normal
                Magical Mallet

                  Shuffle any number of cards from your hand into the Deck, then draw that same number of cards.

                  UR Rarity
                  One Day of Peace
                  UR Rarity
                  One Day of Peace
                  UR Rarity
                  One Day of Peace
                  Spell Normal
                  One Day of Peace

                    Each player draws 1 card, and neither player takes damage until the end of the opponent's next turn.

                    SR Rarity
                    Pot of Duality
                    SR Rarity
                    Pot of Duality
                    SR Rarity
                    Pot of Duality
                    Spell Normal
                    Pot of Duality

                      Excavate the top 3 cards of your Deck, add 1 of them to your hand, also, after that, shuffle the rest back into your Deck. You can only activate 1 "Pot of Duality" per turn. You cannot Special Summon during the turn you activate this card.



                      Tag(s):

                      UR Rarity
                      Upstart Goblin
                      UR Rarity
                      Upstart Goblin
                      UR Rarity
                      Upstart Goblin
                      Spell Normal
                      Upstart Goblin

                        Draw 1 card, then your opponent gains 1000 LP.

                        SR Rarity
                        Wonder Wand
                        SR Rarity
                        Wonder Wand
                        SR Rarity
                        Wonder Wand
                        Spell Equip
                        Wonder Wand

                          Equip only to a Spellcaster monster. It gains 500 ATK. If you control the equipped monster and this card: You can send both to the GY; draw 2 cards.

                          Extra Deck

                          UR Rarity
                          Knightmare Unicorn
                          UR Rarity
                          Knightmare Unicorn
                          UR Rarity
                          Knightmare Unicorn
                          DARK
                          Knightmare Unicorn
                          • ATK:

                          • 2200

                          • LINK-3

                          Link Arrow:

                          Left

                          Right

                          Bottom


                          2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.

                          SR Rarity
                          Number 60: Dugares the Timeless
                          SR Rarity
                          Number 60: Dugares the Timeless
                          SR Rarity
                          Number 60: Dugares the Timeless
                          FIRE
                          Number 60: Dugares the Timeless
                          • ATK:

                          • 1200

                          • DEF:

                          • 1200


                          2 Level 4 monsters You can detach 2 materials from this card, then activate 1 of the following effects; ● Skip your next Draw Phase, also draw 2 cards, then discard 1 card. ● Skip your next Main Phase 1, also Special Summon 1 monster from your GY in Defense Position. ● Skip the Battle Phase of your next turn, also double the ATK of 1 monster you control until the end of this turn. You can only use this effect of "Number 60: Dugares the Timeless" once per turn.

                          Need 31 UR

                          UR Rarity
                          Magicians' Souls2 card
                          UR Rarity
                          Maxx "C"1 card
                           Rarity
                          The Unstoppable Exodia Incarnate1 card
                          UR Rarity
                          Knightmare Unicorn1 card
                          UR Rarity
                          S:P Little Knight1 card
                          UR Rarity
                          Saryuja Skull Dread1 card
                          UR Rarity
                          Selene, Queen of the Master Magicians1 card
                          UR Rarity
                          Silhouhatte Rabbit2 card
                          UR Rarity
                          Illusion of Chaos2 card
                          UR Rarity
                          T.G. Hyper Librarian1 card
                          UR Rarity
                          Ash Blossom & Joyous Spring1 card
                          UR Rarity
                          Dark Rebellion Xyz Dragon1 card
                          UR Rarity
                          Number 39: Utopia1 card
                          UR Rarity
                          Called by the Grave1 card
                          UR Rarity
                          Card Destruction1 card
                          UR Rarity
                          Card of Fate1 card
                          UR Rarity
                          Chicken Game3 card
                          UR Rarity
                          Harpie's Feather Duster1 card
                          UR Rarity
                          Monster Reborn1 card
                          UR Rarity
                          One Day of Peace1 card
                          UR Rarity
                          Terraforming1 card
                          UR Rarity
                          Trade-In1 card
                          UR Rarity
                          Upstart Goblin3 card
                          UR Rarity
                          Infinite Impermanence1 card

                          Main: 55 Extra: 15

                          SR Rarity
                          1 cardExodia the Forbidden One
                          SR Rarity
                          1 cardExodia the Forbidden One
                          Exodia the Forbidden One
                          DARK 3
                          Exodia the Forbidden One
                          • ATK:

                          • 1000

                          • DEF:

                          • 1000


                          If you have "Right Leg of the Forbidden One", "Left Leg of the Forbidden One", "Right Arm of the Forbidden One" and "Left Arm of the Forbidden One" in addition to this card in your hand, you win the Duel.


                          UR Rarity
                          2 cardMagicians' Souls
                          UR Rarity
                          2 cardMagicians' Souls
                          Magicians' Souls
                          DARK 1
                          Magicians' Souls
                          • ATK:

                          • 0

                          • DEF:

                          • 0


                          You can send up to 2 Spells/Traps from your hand and/or field to the GY; draw that many cards. If this card is in your hand: You can send 1 Level 6 or higher Spellcaster monster from your Deck to the GY, then activate 1 of these effects; ● Special Summon this card. ● Send this card to the GY, then, you can Special Summon 1 "Dark Magician" or 1 "Dark Magician Girl" from your GY. You can only use each effect of "Magicians' Souls" once per turn.


                          UR Rarity
                          1 cardMaxx "C"
                          UR Rarity
                          1 cardMaxx "C"
                          Maxx "C"
                          EARTH 2
                          Maxx "C"
                          • ATK:

                          • 500

                          • DEF:

                          • 200


                          During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


                          N Rarity
                          2 cardRoyal Magical Library
                          N Rarity
                          2 cardRoyal Magical Library
                          Royal Magical Library
                          LIGHT 4
                          Royal Magical Library
                          • ATK:

                          • 0

                          • DEF:

                          • 2000


                          Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves (max. 3). You can remove 3 Spell Counters from this card; draw 1 card.


                          SR Rarity
                          1 cardSummoner Monk
                          SR Rarity
                          1 cardSummoner Monk
                          Summoner Monk
                          DARK 4
                          Summoner Monk
                          • ATK:

                          • 800

                          • DEF:

                          • 1600


                          While this card is face-up on the field, it cannot be Tributed. If this card is Normal or Flip Summoned: Change this card to Defense Position. Once per turn: You can discard 1 Spell; Special Summon 1 Level 4 monster from your Deck, but that monster cannot attack this turn.


                          N Rarity
                          1 cardLeft Arm of the Forbidden One
                          N Rarity
                          1 cardLeft Arm of the Forbidden One
                          Left Arm of the Forbidden One
                          DARK 1
                          Left Arm of the Forbidden One
                          • ATK:

                          • 200

                          • DEF:

                          • 300


                          A forbidden left arm sealed by magic. Whosoever breaks this seal will know infinite power.


                          N Rarity
                          1 cardLeft Leg of the Forbidden One
                          N Rarity
                          1 cardLeft Leg of the Forbidden One
                          Left Leg of the Forbidden One
                          DARK 1
                          Left Leg of the Forbidden One
                          • ATK:

                          • 200

                          • DEF:

                          • 300


                          A forbidden left leg sealed by magic. Whosoever breaks this seal will know infinite power.


                          N Rarity
                          1 cardRight Arm of the Forbidden One
                          N Rarity
                          1 cardRight Arm of the Forbidden One
                          Right Arm of the Forbidden One
                          DARK 1
                          Right Arm of the Forbidden One
                          • ATK:

                          • 200

                          • DEF:

                          • 300


                          A forbidden right arm sealed by magic. Whosoever breaks this seal will know infinite power.


                          N Rarity
                          1 cardRight Leg of the Forbidden One
                          N Rarity
                          1 cardRight Leg of the Forbidden One
                          Right Leg of the Forbidden One
                          DARK 1
                          Right Leg of the Forbidden One
                          • ATK:

                          • 200

                          • DEF:

                          • 300


                          A forbidden right leg sealed by magic. Whosoever breaks this seal will know infinite power.


                          R Rarity
                          1 cardTri-Horned Dragon
                          R Rarity
                          1 cardTri-Horned Dragon
                          Tri-Horned Dragon
                          DARK 8
                          Tri-Horned Dragon
                          • ATK:

                          • 2850

                          • DEF:

                          • 2350


                          An unworthy dragon with three sharp horns sprouting from its head.


                          N Rarity
                          1 cardMythical Beast Medusa
                          N Rarity
                          1 cardMythical Beast Medusa
                          Mythical Beast Medusa
                          LIGHT 44
                          Mythical Beast Medusa
                          • ATK:

                          • 1500

                          • DEF:

                          • 1500


                          [ Pendulum Effect ] If you have no card in your other Pendulum Zone: You can target 1 monster in your GY that you can place a Spell Counter on; destroy this card, and if you do, Special Summon that monster, and if you do that, place 1 Spell Counter on it. You can only use this effect of "Mythical Beast Medusa" once per turn. [ Monster Effect ] Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves. Once per turn, during the Battle Phase (Quick Effect): You can remove 2 Spell Counters from your field, then target 1 face-up monster on the field; its ATK/DEF become half its current ATK/DEF until the end of this turn.


                          UR Rarity
                          2 cardIllusion of Chaos
                          UR Rarity
                          2 cardIllusion of Chaos
                          Illusion of Chaos
                          DARK 7
                          Illusion of Chaos
                          • ATK:

                          • 2100

                          • DEF:

                          • 2500


                          You can Ritual Summon this card with "Chaos Form". You can reveal this card in your hand; add 1 "Dark Magician", or 1 non-Ritual Monster that mentions it, from your Deck to your hand, then place 1 card from your hand on top of the Deck. When your opponent activates a monster effect (Quick Effect): You can return this card to the hand, and if you do, Special Summon 1 "Dark Magician" from your GY, and if you do that, negate that activated effect. You can only use each effect of "Illusion of Chaos" once per turn.


                          UR Rarity
                          1 cardAsh Blossom & Joyous Spring
                          UR Rarity
                          1 cardAsh Blossom & Joyous Spring
                          Ash Blossom & Joyous Spring
                          FIRE 3
                          Ash Blossom & Joyous Spring
                          • ATK:

                          • 0

                          • DEF:

                          • 1800


                          When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


                          R Rarity
                          1 cardTuning Gum
                          R Rarity
                          1 cardTuning Gum
                          Tuning Gum
                          DARK 1
                          Tuning Gum
                          • ATK:

                          • 400

                          • DEF:

                          • 1200


                          You can target 1 face-up monster you control; that face-up monster is treated as a Tuner this turn. You can only use this effect of "Tuning Gum" once per turn. You can only attack with Synchro Monsters during the turn you activate this effect. During either player's turn, when a card or effect is activated that targets exactly 1 Synchro Monster you control (and no other cards): You can banish this card from your Graveyard; negate the activation.


                          SR Rarity
                          3 cardAllure of Darkness
                          SR Rarity
                          3 cardAllure of Darkness
                          Allure of Darkness
                          Spell Normal
                          Allure of Darkness

                            Draw 2 cards, then banish 1 DARK monster from your hand, or, if you do not have any in your hand, send your entire hand to the GY.


                            R Rarity
                            1 cardBroken Bamboo Sword
                            R Rarity
                            1 cardBroken Bamboo Sword
                            Broken Bamboo Sword
                            Spell Equip
                            Broken Bamboo Sword

                              The equipped monster gains 0 ATK.


                              UR Rarity
                              1 cardCalled by the Grave
                              UR Rarity
                              1 cardCalled by the Grave
                              Called by the Grave
                              Spell Quick
                              Called by the Grave

                                Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                                Tag(s):

                                UR Rarity
                                1 cardCard Destruction
                                UR Rarity
                                1 cardCard Destruction
                                Card Destruction
                                Spell Normal
                                Card Destruction

                                  Both players discard as many cards as possible from their hands, then each player draws the same number of cards they discarded.


                                  UR Rarity
                                  1 cardCard of Fate
                                  UR Rarity
                                  1 cardCard of Fate
                                  Card of Fate
                                  Spell Normal
                                  Card of Fate

                                    Each player chooses 1 card from their Deck, then each player combines it with 4 additional random cards chosen from their Deck by their opponent, then randomly selects 1 of those 5 cards to reveal and add to their hand. Shuffle the rest back into the Decks. You can only activate 1 "Card of Fate" per turn.


                                    UR Rarity
                                    3 cardChicken Game
                                    UR Rarity
                                    3 cardChicken Game
                                    Chicken Game
                                    Spell Field
                                    Chicken Game

                                      The player with the lowest LP takes no damage. Once per turn, during the Main Phase: The turn player can pay 1000 LP, then activate 1 of these effects; ● Draw 1 card. ● Destroy this card. ● Your opponent gains 1000 LP. Neither player can activate cards or effects in response to this effect's activation.


                                      SR Rarity
                                      2 cardCursed Bamboo Sword
                                      SR Rarity
                                      2 cardCursed Bamboo Sword
                                      Cursed Bamboo Sword
                                      Spell Equip
                                      Cursed Bamboo Sword

                                        The equipped monster gains 0 ATK. You can target 1 other "Bamboo Sword" card you control; return it to the hand, and if you do, the equipped monster can attack your opponent directly this turn. You can only use this effect of "Cursed Bamboo Sword" once per turn. If this card is sent to the Graveyard: You can add 1 "Bamboo Sword" card from your Deck to your hand, except "Cursed Bamboo Sword".


                                        SR Rarity
                                        1 cardDark World Dealings
                                        SR Rarity
                                        1 cardDark World Dealings
                                        Dark World Dealings
                                        Spell Normal
                                        Dark World Dealings

                                          Each player draws 1 card, then each player discards 1 card.


                                          N Rarity
                                          1 cardDouble Summon
                                          N Rarity
                                          1 cardDouble Summon
                                          Double Summon
                                          Spell Normal
                                          Double Summon

                                            You can conduct 2 Normal Summons/Sets this turn, not just 1.


                                            SR Rarity
                                            3 cardGolden Bamboo Sword
                                            SR Rarity
                                            3 cardGolden Bamboo Sword
                                            Golden Bamboo Sword
                                            Spell Normal
                                            Golden Bamboo Sword

                                              If you control a "Bamboo Sword" Equip Spell: Draw 2 cards.


                                              SR Rarity
                                              1 cardGreater Polymerization
                                              SR Rarity
                                              1 cardGreater Polymerization
                                              Greater Polymerization
                                              Spell Normal
                                              Greater Polymerization

                                                Fusion Summon 1 Fusion Monster from your Extra Deck, using 3 or more monsters from your hand or field as Fusion Material, and if you do, it gains these effects. ● This card cannot be destroyed by card effects. ● If this card attacks a Defense Position monster, inflict piercing battle damage.


                                                UR Rarity
                                                1 cardHarpie's Feather Duster
                                                UR Rarity
                                                1 cardHarpie's Feather Duster
                                                Harpie's Feather Duster
                                                Spell Normal
                                                Harpie's Feather Duster

                                                  Destroy all Spell and Trap Cards your opponent controls.




                                                  Tag(s):

                                                  SR Rarity
                                                  3 cardInto the Void
                                                  SR Rarity
                                                  3 cardInto the Void
                                                  Into the Void
                                                  Spell Normal
                                                  Into the Void

                                                    If you have 3 or more cards in your hand: Draw 1 card, and if you do, during the End Phase of this turn, discard your entire hand.


                                                    R Rarity
                                                    2 cardMagical Mallet
                                                    R Rarity
                                                    2 cardMagical Mallet
                                                    Magical Mallet
                                                    Spell Normal
                                                    Magical Mallet

                                                      Shuffle any number of cards from your hand into the Deck, then draw that same number of cards.


                                                      UR Rarity
                                                      1 cardMonster Reborn
                                                      UR Rarity
                                                      1 cardMonster Reborn
                                                      Monster Reborn
                                                      Spell Normal
                                                      Monster Reborn

                                                        Target 1 monster in either GY; Special Summon it.




                                                        Tag(s):

                                                        UR Rarity
                                                        1 cardOne Day of Peace
                                                        UR Rarity
                                                        1 cardOne Day of Peace
                                                        One Day of Peace
                                                        Spell Normal
                                                        One Day of Peace

                                                          Each player draws 1 card, and neither player takes damage until the end of the opponent's next turn.


                                                          SR Rarity
                                                          1 cardPot of Acquisitiveness
                                                          SR Rarity
                                                          1 cardPot of Acquisitiveness
                                                          Pot of Acquisitiveness
                                                          Spell Quick
                                                          Pot of Acquisitiveness

                                                            Target 3 banished monsters; shuffle all 3 into the Deck, then draw 1 card. You can only activate 1 "Pot of Acquisitiveness" per turn.




                                                            Tag(s):

                                                            SR Rarity
                                                            1 cardPot of Avarice
                                                            SR Rarity
                                                            1 cardPot of Avarice
                                                            Pot of Avarice
                                                            Spell Normal
                                                            Pot of Avarice

                                                              Target 5 monsters in your GY; shuffle all 5 into the Deck, then draw 2 cards.




                                                              Tag(s):

                                                              SR Rarity
                                                              1 cardPot of Duality
                                                              SR Rarity
                                                              1 cardPot of Duality
                                                              Pot of Duality
                                                              Spell Normal
                                                              Pot of Duality

                                                                Excavate the top 3 cards of your Deck, add 1 of them to your hand, also, after that, shuffle the rest back into your Deck. You can only activate 1 "Pot of Duality" per turn. You cannot Special Summon during the turn you activate this card.




                                                                Tag(s):

                                                                N Rarity
                                                                1 cardReload
                                                                N Rarity
                                                                1 cardReload
                                                                Reload
                                                                Spell Quick
                                                                Reload

                                                                  Add all cards in your hand to your Deck and shuffle it. Then draw the same number of cards that you added to your Deck.


                                                                  UR Rarity
                                                                  1 cardTerraforming
                                                                  UR Rarity
                                                                  1 cardTerraforming
                                                                  Terraforming
                                                                  Spell Normal
                                                                  Terraforming

                                                                    Add 1 Field Spell from your Deck to your hand.




                                                                    Tag(s):

                                                                    UR Rarity
                                                                    1 cardTrade-In
                                                                    UR Rarity
                                                                    1 cardTrade-In
                                                                    Trade-In
                                                                    Spell Normal
                                                                    Trade-In

                                                                      Discard 1 Level 8 monster; draw 2 cards.


                                                                      UR Rarity
                                                                      3 cardUpstart Goblin
                                                                      UR Rarity
                                                                      3 cardUpstart Goblin
                                                                      Upstart Goblin
                                                                      Spell Normal
                                                                      Upstart Goblin

                                                                        Draw 1 card, then your opponent gains 1000 LP.


                                                                        R Rarity
                                                                        1 cardWhite Elephant's Gift
                                                                        R Rarity
                                                                        1 cardWhite Elephant's Gift
                                                                        White Elephant's Gift
                                                                        Spell Normal
                                                                        White Elephant's Gift

                                                                          Send 1 face-up non-Effect Monster you control to the GY; draw 2 cards.


                                                                          SR Rarity
                                                                          1 cardWonder Wand
                                                                          SR Rarity
                                                                          1 cardWonder Wand
                                                                          Wonder Wand
                                                                          Spell Equip
                                                                          Wonder Wand

                                                                            Equip only to a Spellcaster monster. It gains 500 ATK. If you control the equipped monster and this card: You can send both to the GY; draw 2 cards.


                                                                            UR Rarity
                                                                            1 cardInfinite Impermanence
                                                                            UR Rarity
                                                                            1 cardInfinite Impermanence
                                                                            Infinite Impermanence
                                                                            Trap Normal
                                                                            Infinite Impermanence

                                                                              Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                                                                               Rarity
                                                                              1 cardThe Unstoppable Exodia Incarnate
                                                                               Rarity
                                                                              1 cardThe Unstoppable Exodia Incarnate
                                                                              The Unstoppable Exodia Incarnate
                                                                              DARK 10
                                                                              The Unstoppable Exodia Incarnate
                                                                              • ATK:

                                                                              • -1

                                                                              • DEF:

                                                                              • 0


                                                                              5 "Forbidden One" monsters Cannot be destroyed by an opponent's card effects. Once per turn, if this card battles, during damage calculation: You can make this card gain ATK equal to your LP. Once per turn, when a Spell/Trap Card or effect is activated (Quick Effect): You can negate that activation. Once per turn, during the End Phase: You can Set 1 "Exodd" or "Obliterate!!!" Spell/Trap from your Deck. Once per turn, during your Standby Phase: Lose 1000 LP.


                                                                              SR Rarity
                                                                              1 cardDharc the Dark Charmer, Gloomy
                                                                              SR Rarity
                                                                              1 cardDharc the Dark Charmer, Gloomy
                                                                              Dharc the Dark Charmer, Gloomy
                                                                              DARK
                                                                              Dharc the Dark Charmer, Gloomy
                                                                              • ATK:

                                                                              • 1850

                                                                              • LINK-2

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                                                                              2 monsters, including a DARK monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 DARK monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 DARK monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Dharc the Dark Charmer, Gloomy" once per turn.


                                                                              SR Rarity
                                                                              1 cardKnightmare Phoenix
                                                                              SR Rarity
                                                                              1 cardKnightmare Phoenix
                                                                              Knightmare Phoenix
                                                                              FIRE
                                                                              Knightmare Phoenix
                                                                              • ATK:

                                                                              • 1900

                                                                              • LINK-2

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                                                                              2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.


                                                                              UR Rarity
                                                                              1 cardKnightmare Unicorn
                                                                              UR Rarity
                                                                              1 cardKnightmare Unicorn
                                                                              Knightmare Unicorn
                                                                              DARK
                                                                              Knightmare Unicorn
                                                                              • ATK:

                                                                              • 2200

                                                                              • LINK-3

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                                                                              2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.


                                                                              UR Rarity
                                                                              1 cardS:P Little Knight
                                                                              UR Rarity
                                                                              1 cardS:P Little Knight
                                                                              S:P Little Knight
                                                                              DARK
                                                                              S:P Little Knight
                                                                              • ATK:

                                                                              • 1600

                                                                              • LINK-2

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                                                                              2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.


                                                                              UR Rarity
                                                                              1 cardSaryuja Skull Dread
                                                                              UR Rarity
                                                                              1 cardSaryuja Skull Dread
                                                                              Saryuja Skull Dread
                                                                              EARTH
                                                                              Saryuja Skull Dread
                                                                              • ATK:

                                                                              • 2800

                                                                              • LINK-4

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                                                                              2+ monsters with different names This card gains effects based on the number of materials used for its Link Summon. ● 2+: If a monster(s) is Normal or Special Summoned to a zone this card points to: That monster(s) gains 300 ATK/DEF. ● 3+: Once per turn, during your Main Phase: You can Special Summon 1 monster from your hand. ● 4: When this card is Link Summoned: You can draw 4 cards, then place 3 cards from your hand on the bottom of your Deck in any order.


                                                                              UR Rarity
                                                                              1 cardSelene, Queen of the Master Magicians
                                                                              UR Rarity
                                                                              1 cardSelene, Queen of the Master Magicians
                                                                              Selene, Queen of the Master Magicians
                                                                              LIGHT
                                                                              Selene, Queen of the Master Magicians
                                                                              • ATK:

                                                                              • 1850

                                                                              • LINK-3

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                                                                              2+ monsters, including a Spellcaster monster If this card is Link Summoned: Place Spell Counters on this card, equal to the number of Spells on the field and in the GYs. While an "Endymion" card(s) is on the field, your opponent's monsters cannot target this card for attacks. Once per turn, during the Main Phase (Quick Effect): You can remove 3 Spell Counters from your field; Special Summon 1 Spellcaster monster from your hand or GY in Defense Position, to your zone this card points to.


                                                                              UR Rarity
                                                                              2 cardSilhouhatte Rabbit
                                                                              UR Rarity
                                                                              2 cardSilhouhatte Rabbit
                                                                              Silhouhatte Rabbit
                                                                              LIGHT
                                                                              Silhouhatte Rabbit
                                                                              • ATK:

                                                                              • 1500

                                                                              • LINK-2

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                                                                              2 Effect Monsters If this card battles a monster, neither can be destroyed by that battle. You can only use each of the following effects of "Silhouhatte Rabbit" once per turn. If this card is Link Summoned: You can Set 1 Continuous Trap from your Deck with an effect that Special Summons itself as a monster, also this card cannot be used as Link Material this turn. If a card in the Spell & Trap Zone is Special Summoned to the Monster Zone (except during the Damage Step): You can target 1 Spell/Trap your opponent controls; destroy it.


                                                                              SR Rarity
                                                                              1 cardRavenous Crocodragon Archethys
                                                                              SR Rarity
                                                                              1 cardRavenous Crocodragon Archethys
                                                                              Ravenous Crocodragon Archethys
                                                                              WATER 9
                                                                              Ravenous Crocodragon Archethys
                                                                              • ATK:

                                                                              • 1000

                                                                              • DEF:

                                                                              • 1000


                                                                              1 Tuner + 1+ non-Tuner monsters Gains 500 ATK/DEF for each card in your hand. You can only use each of the following effects of "Ravenous Crocodragon Archethys" once per turn. ● If this card is Synchro Summoned: You can draw cards equal to the number of non-Tuners used for its Synchro Summon. ● (Quick Effect): You can discard 2 cards, then target 1 card on the field; destroy it.


                                                                              UR Rarity
                                                                              1 cardT.G. Hyper Librarian
                                                                              UR Rarity
                                                                              1 cardT.G. Hyper Librarian
                                                                              T.G. Hyper Librarian
                                                                              DARK 5
                                                                              T.G. Hyper Librarian
                                                                              • ATK:

                                                                              • 2400

                                                                              • DEF:

                                                                              • 1800


                                                                              1 Tuner + 1+ non-Tuner monsters If a monster is Synchro Summoned: Draw 1 card. This card must be face-up on the field to activate and to resolve this effect.


                                                                              SR Rarity
                                                                              1 cardFormula Synchron
                                                                              SR Rarity
                                                                              1 cardFormula Synchron
                                                                              Formula Synchron
                                                                              LIGHT 2
                                                                              Formula Synchron
                                                                              • ATK:

                                                                              • 200

                                                                              • DEF:

                                                                              • 1500


                                                                              1 Tuner + 1 non-Tuner monster When this card is Synchro Summoned: You can draw 1 card. Once per Chain, during your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control.


                                                                              UR Rarity
                                                                              1 cardDark Rebellion Xyz Dragon
                                                                              UR Rarity
                                                                              1 cardDark Rebellion Xyz Dragon
                                                                              Dark Rebellion Xyz Dragon
                                                                              DARK
                                                                              Dark Rebellion Xyz Dragon
                                                                              • ATK:

                                                                              • 2500

                                                                              • DEF:

                                                                              • 2000


                                                                              2 Level 4 monsters You can detach 2 materials from this card, then target 1 face-up monster your opponent controls; its ATK becomes half its current ATK, and if it does, this card gains that lost ATK.


                                                                              UR Rarity
                                                                              1 cardNumber 39: Utopia
                                                                              UR Rarity
                                                                              1 cardNumber 39: Utopia
                                                                              Number 39: Utopia
                                                                              LIGHT
                                                                              Number 39: Utopia
                                                                              • ATK:

                                                                              • 2500

                                                                              • DEF:

                                                                              • 2000


                                                                              2 Level 4 monsters When a monster declares an attack: You can detach 1 material from this card; negate the attack. If this card is targeted for an attack, while it has no material: Destroy this card.


                                                                              SR Rarity
                                                                              1 cardNumber 60: Dugares the Timeless
                                                                              SR Rarity
                                                                              1 cardNumber 60: Dugares the Timeless
                                                                              Number 60: Dugares the Timeless
                                                                              FIRE
                                                                              Number 60: Dugares the Timeless
                                                                              • ATK:

                                                                              • 1200

                                                                              • DEF:

                                                                              • 1200


                                                                              2 Level 4 monsters You can detach 2 materials from this card, then activate 1 of the following effects; ● Skip your next Draw Phase, also draw 2 cards, then discard 1 card. ● Skip your next Main Phase 1, also Special Summon 1 monster from your GY in Defense Position. ● Skip the Battle Phase of your next turn, also double the ATK of 1 monster you control until the end of this turn. You can only use this effect of "Number 60: Dugares the Timeless" once per turn.


                                                                              master-duel
                                                                              Bamboo Sword
                                                                              5







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